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gziegler .

Joined: 05 May 2004 Posts: 21 Location: Saarbrücken
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Posted: Fri Oct 05, 2007 12:16 pm Post subject: HistoPyramids for GPU Data Expansion |
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Hej !
You might have seen our Eikonal Rendering simulator, ljus, on SIGGRAPH - it uses HistoPyramids to re-organize the wavefront while it passes through the object. We can both eliminate and tesselate wavefront patches, and are thus able to re-produce geometry shader functionality
Here is a teaser image:
You find the principles explained in the following slides:
http://www.mpi-inf.mpg.de/~gziegler/ljus/eikosketch_presentation.pdf
And I made the code for our light simulator available on http://nvision.sf.net
Questions and comments welcome  _________________ /Gernot |
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Ferdi .
Joined: 25 Apr 2007 Posts: 17 Location: Amsterdam
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Posted: Tue Oct 09, 2007 12:36 pm Post subject: |
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| Interesting, I'll read through it. I actually recently cited your other paper on the histo-pyramids in a publication as a possible optimization to 2.5D image warping. I didn't implement it though; I should still try it in the future. |
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gziegler .

Joined: 05 May 2004 Posts: 21 Location: Saarbrücken
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Posted: Tue Oct 09, 2007 12:44 pm Post subject: Use in 2.5D image warping |
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Ah ! Please mail me one time, maybe I can assist in how it can be applied  _________________ /Gernot |
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Ferdi .
Joined: 25 Apr 2007 Posts: 17 Location: Amsterdam
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Posted: Wed Oct 17, 2007 8:54 am Post subject: Re: Use in 2.5D image warping |
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| gziegler wrote: | Ah ! Please mail me one time, maybe I can assist in how it can be applied  |
Sure, we really need to get it faster, so... anyway I'll be presenting it at vrst next month. Not sure if I'm allowed to send the paper around yet. |
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gziegler .

Joined: 05 May 2004 Posts: 21 Location: Saarbrücken
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Posted: Sun Dec 23, 2007 9:38 pm Post subject: |
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To show that we now are able to replace geometry shader functionality, we have recently published a tech report on HistoPyramid based Marching Cube.
And, believe or not: we are currently a lot faster than geometry shader based approaches, and even CUDA
Find more info on my research homepage http://www.mpii.de/~gziegler, it also contains two YouTube videos for your enjoyment  _________________ /Gernot |
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