CUDPP Documentation

1.0 alpha

Introduction

CUDPP is the CUDA Data Parallel Primitives Library. CUDPP is a library of data-parallel algorithm primitives such as parallel-prefix-sum ("scan"), parallel sort and parallel reduction. Primitives such as these are important building blocks for a wide variety of data-parallel algorithms, including sorting, stream compaction, and building data structures such as trees and summed-area tables.

Homepage

Homepage for CUDPP: http://www.gpgpu.org/developer/cudpp/

Announcements and discussion of CUDPP are hosted on the CUDPP Google Group.

Getting Started with CUDPP

You may want to start by browsing the CUDPP Public Interface. For information on building CUDPP, see Building CUDPP.

The "apps" subdirectory included with CUDPP has a few source code samples that use CUDPP:

We have also provided a code walkthrough of the simpleCUDPP example.

Release Notes

For specific release details see the Change Log.

Note:
This release (1.0 alpha) should be considered alpha code. Some of the features, including the entire "plan" interface, are being released for the first time and may need to change as real users find problems with them. We expect to lock down the public interface by the time we get to the full 1.0 release in the near future.

Operating System Support

This release (1.0 alpha) has been thoroughly tested on the following OSes.

It has additionally been partially tested (via the CUDA SDK samples that use it) on the following OSes.

We expect CUDPP to build and run correctly on other flavors of Linux, but these are not actively tested by the developers at this time.

CUDA

CUDPP is implemented in NVIDIA CUDA. It requires the CUDA Toolkit version 1.1 or later. Please see the NVIDIA CUDA homepage to download CUDA as well as the CUDA Programming Guide and CUDA SDK, which includes many CUDA code examples. Two of the samples in the CUDA SDK ("marchingCubes" also "lineOfSight") also use CUDPP.

Design Goals

Design goals for CUDPP include:

Programmers may use any of the lower three CUDPP layers in their own programs by building the source directly into their application. However, the typical usage of CUDPP is to link to the library and invoke functions in the CUDPP Public Interface, as in the simpleCUDPP, satGL, and cudpp_testrig application examples included in the CUDPP distribution.

In the future, if and when CUDA supports building device-level libraries, we hope to enhance CUDPP to ease the use of CUDPP internal algorithms at all levels.

Use Cases

We expect the normal use of CUDPP will be in one of two ways:
  1. Linking the CUDPP library against another application.
  2. Running our "test" application, cudpp_testrig, that exercises CUDPP functionality.

References

The following publications describe work incorporated in CUDPP.

Credits

CUDPP Developers

Other CUDPP Contributors

Acknowledgments

Thanks to Jim Ahrens, Timo Aila, Ian Buck, Guy Blelloch, Jeff Bolz, Michael Garland, Jeff Inman, Eric Lengyel, Samuli Laine, David Luebke, Pat McCormick, and Richard Vuduc for their contributions during the development of this library.

CUDPP Developers from UC Davis thank their funding agencies:

CUDPP Copyright and Software License

CUDPP is copyright The Regents of the University of California, Davis campus and NVIDIA Corporation. The license is a modified version of the BSD license, designed to encourage reuse of this software in other projects, both commercial and non-commercial. A portion of the code is copyright NVIDIA Corporation alone, and the remainder is copyright NVIDIA and UC Davis. The portion that are copyright NVIDIA alone (license_nv.txt) have essentially the same license as the rest (license.txt), but with some details of academic funding agencies removed. For details, please see the CUDPP License page.

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