GPGPU
General-Purpose Computation Using Graphics Hardware

Introduction

GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.

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1st Annual UMD GPGPU Programming Contest

The University of Maryland are sponsoring a GPGPU programming contest. All entries will be released under version 3 of the GPL at the conclusion of the contest. Contestants are asked to submit code for sparse matrix multiplication. UMD will be evaluating entries on both vector/sparse matrix and sparse matrix/sparse matrix multiplications, using a variety of different inputs. As the contest progresses, UMD will update the LeaderBoard regularly, so contestants will have some idea of where they stand. Contestants are welcome to make as many entries as they want, so submit early and then tweak your designs. Entries can be written in either GLSL or CUDA. Prizes include NVIDIA Quadro FX 5600 GPUs, sponsored by NVIDIA. (http://scriptroute.cs.umd.edu/gpucompete/)

Posted: 28 May 2008 [GPGPU /Contests] #

Shader Triathlon at ShaderTech.com

Inspired by the summer Olympics taking place this year, ShaderTech.com is hosting a shader contest this summer with three categories: Materials & Environmental Effects, Image Processing & NPR Effects, and Thinking Outside the Box (this category includes GPGPU applications!).

With over $20,000 worth of prizes available, the Shader Triathlon is a great way to show off your shader skills. Participants can win gold, silver, and bronze prizes for each category, as well as the grand prize: 3ds max, RT/Shader, and a GDC 2005 Gigapass! In addition, all entrants will be entered into a random drawing for the following prizes: 3ds max, RT/Shader, and GPU Gems books.

The Shader Triathlon is sponsored by NVIDIA, discreet, RTzen, and the Game Developers Conference 2005. (ShaderTech.com Shader Triathlon.

Posted: 25 Jun 2004 [GPGPU /Contests] #


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