GPGPU
General-Purpose Computation Using Graphics Hardware

Introduction

GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.

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Faogen 2.0: Ambient occlusion calculation on the GPU

Faogen ia a Fast Ambient Occlusion Generator. It uses a GPU to accelerate computation of ambient occlusion and bent normals both as per-vertex data and in texture images. Faogen 2.0 provides updated ambient aperture and bent normal shaders customizable by editing two simple GLSL functions. Other features include improved precision on large scale models, adjustable background for AO texture images, lighting animation control and bugfixes. (Faogen)

Posted: 04 Aug 2008 [GPGPU /Advanced Rendering] #

Semi-uniform Adaptive Patch Tessellation

This paper by Dyken, Reimers, and Seland of University of Oslo and SINTEF ICT presents an adaptive tessellation scheme for parametric patches producing consistent and watertight tessellations. The scheme uses only a few base tessellations and is particularly well suited for use with instancing. In addition, a novel GPGPU bucket sort approach based on HistoPyramid is presented. The paper gives implementational details and performance benchmarks. (Semi-uniform Adaptive Patch Tessellation. C. Dyken, M. Reimers, and J. Seland. Computer Graphics Forum, to appear.)

Posted: 04 Aug 2008 [GPGPU /Advanced Rendering] #


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