GPGPU |
General-Purpose Computation Using Graphics Hardware
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IntroductionGPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
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Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction The computational power of GPU-based algorithms is receiving increased
attention in research on Computer Vision and 3D stereo reconstruction
from images. In this context one of the most important ingredients for
any 3D stereo reconstruction technique is the estimation of
photo-consistency. This ECCV06 paper presents a new, illumination
invariant photo-consistency measure for high quality, volumetric 3D
reconstruction from calibrated images. In contrast to current standard
methods such as normalized cross-correlation it supports unconstrained
camera setups and non-planar surface approximations. The paper shows how this
measure as well as the other important stages of the volumetric
reconstruction pipeline can be implemented in a highly efficient way by
exploiting current graphics processors. The authors' GPU implementation
achieves speedups up to a factor of 85 in comparison to CPU-based algorithms,
and allows reconstruction of high quality models with computation times of
only a few seconds to minutes, even for large numbers of cameras and
high volumetric resolutions. (
Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction.
Alexander Hornung and Leif Kobbelt.
European Conference on Computer Vision (ECCV 2006), LNCS, vol. 3952, Springer, 179-190.)
Posted: 24 Oct 2006 [GPGPU /Image And Volume Processing/Computer Vision] # |
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