GPGPU |
General-Purpose Computation Using Graphics Hardware
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IntroductionGPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
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Havok and NVIDIA present Havok FX at GDC 2006 At GDC 2006 in San Jose next week Havok will announce Havok FX,
a game physics framework for GPUs. There are two talks about
Havok FX:
Havok FX: GPU-accelerated Physics for PC Games
Physics Simulation on NVIDIA GPUs Posted: 17 Mar 2006 [GPGPU /Scientific Computing/Dynamics Simulation] # Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images Using the GPU to accelerate ray tracing may seem like a natural choice
due to the highly parallel nature of the problem. However, determining
the most versatile GPU data structure for scene storage and traversal
is a challenge. In this paper, we introduce a new method for quick
intersection of triangular meshes on the GPU. The method uses a
threaded bounding volume hierarchy built from a geometry image, which
can be efficiently traversed and constructed entirely on the GPU. This
acceleration scheme is highly competitive with other GPU ray tracing
methods, while allowing for both dynamic geometry and an efficient
level of detail scheme at no extra cost.
(Fast GPU Ray Tracing
of Dynamic Meshes using Geometry Images Nathan A. Carr, Jared
Hoberock, Keenan Crane, and John C. Hart. To appear in Proceedings
of Graphics Interface 2006)
Posted: 17 Mar 2006 [GPGPU /Advanced Rendering/Global Illumination] # |
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