GPGPU |
General-Purpose Computation Using Graphics Hardware
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IntroductionGPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
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Jump Flooding in GPU with Applications to Voronoi Diagram and Distance Transform This paper studies jump flooding as an algorithmic paradigm in general-purpose computation with GPUs. As an example application of jump flooding,
the paper discusses a constant time algorithm on GPU to compute an
approximation to the Voronoi diagram of a given set of seeds in a 2D grid.
The errors due to the differences between the approximation and the actual
Voronoi diagram are hardly noticeable to the naked eye in all presented
experiments. The same approach can also compute in constant time an
approximation to the distance transform of a set of seeds in a 2D grid. In
practice, such constant time algorithm is useful to many interactive
applications involving, for example, rendering and image processing.
Besides the experimental evidence, this paper also confirms quantitatively
the effectiveness of jump flooding by analyzing the occurrences of errors.
The analysis is a showcase of insights to the jump flooding paradigm, and
may be of independent interests to other applications of jump flooding.
(Jump Flooding in GPU
with Applications to Voronoi Diagram and Distance Transform. Guodong
Rong and Tiow-Seng Tan. To appear in 2006 SIGGRAPH Symposium on
Interactive 3D Graphics and Games.
[I3D 2006] )
Posted: 12 Mar 2006 [GPGPU /Computational Geometry] # |
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