GPGPU
General-Purpose Computation Using Graphics Hardware

Introduction

GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.

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gDEBugger Adds On-the-Fly Shader Editing, Linking and Validation

gDEBugger, an OpenGL debugger and profiler, traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphics system implementation to find bugs and optimize application performance. The new V2.2 introduces a shader "Edit and Continue" ability which allows you to edit, save and compile shader source code, link and validate programs "on the fly". This feature saves developer time required for rebuilding and re-running the debugged application. This version also adds support for 8 additional OpenGL extensions. (http://www.gremedy.com)

Posted: 05 Dec 2005 [GPGPU /Tools] #


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