GPGPU |
General-Purpose Computation Using Graphics Hardware
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IntroductionGPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
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Audio and the Graphics Processing Unit From the abstract: In recent years, the development of programmable graphics pipelines has placed the power of parallel computation in the hands of consumers. Systems developers are now paying attention to the general purpose computational ability of these graphics processor units, or GPUs, and are using them in novel ways. This paper examines using pixel shaders for executing audio algorithms. We compare GPU performance to CPU performance, discuss problems encountered, and suggest new directions for supporting the needs of the audio community. Source code is also available. (Audio and the Graphics Processing Unit", by Sean Whalen)
Posted: 16 May 2005 [GPGPU /Audio and Signal Processing] # |
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