GPGPU
General-Purpose Computation Using Graphics Hardware

Introduction

GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.

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GPGPU Code Samples and Shader Model 3.0 Support in NVIDIA SDK 8.0

New versions of the NVIDIA SDK and FX Composer with Shader Model 3.0 support are now available. SDK 8.0 includes hundreds of all-new Shader Model 3.0 code samples and effects, including three new GPGPU code samples:
  • GPGPU Fluid, a fast, realistic fluid simulation
  • GPGPU Disease, a creepy dynamic "disease" effect based on chemical reaction-diffusion
  • GPU Particles, a fast particle system that can simulate 1 million particles at 20 fps on GeForce 6800
Also included in the SDK is the GPU Gems chapter ≈"Fast Fluid Dynamics Simulation on the GPU". Links to these code samples have been added to the GPGPU developer page.

Posted: 03 Aug 2004 [GPGPU /Miscellaneous/Developer Resources] #


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