GPGPU
General-Purpose Computation Using Graphics Hardware

Introduction

GPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.

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GPU Gems Book Coming Soon

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics, published by Addison-Wesley, is a compilation of articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in today's graphics processing units (GPUs) and highlights techniques needed by developers creating advanced visual effects. Several articles in the book deal with GPGPU-related topics. For more information, please visit the book's web site. GPU Gems will be available at GDC 2004.

Posted: 07 Feb 2004 [GPGPU /Miscellaneous/Books] #

NVIDIA Developer Forums now open to Registered Developers

Developers registered with NVIDIA now have a place to discuss issues and ideas with other developers and the NVIDIA Developer Technology team. The goal of this feature is to provide a forum to aid in answering questions about programming techniques, developer tools, and NVIDIA products. Look for it now on http://nvdeveloper.nvidia.com.

Posted: 07 Feb 2004 [GPGPU /Miscellaneous/Developer Resources] #


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