GPGPU |
General-Purpose Computation Using Graphics Hardware
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IntroductionGPGPU stands for General-Purpose computation on GPUs. With the increasing programmability of commodity graphics processing units (GPUs), these chips are capable of performing more than the specific graphics computations for which they were designed. They are now capable coprocessors, and their high speed makes them useful for a variety of applications. The goal of this page is to catalog the current and historical use of GPUs for general-purpose computation.
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Interactive Collision Detection Between Complex Models Using Graphics Hardware This paper by Govindaraju et al. describes an approach for collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. The algorithm uses a two-pass rendering scheme to compute a potentially colliding set (PCS) in linear time using visibility queries with no precomputation or frame buffer read back. ( CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments Using Graphics Hardware. Naga Govindaraju, Stephane Redon, Ming C. Lin and Dinesh Manocha. To appear in Proceedings of Graphics Hardware 2003).
Posted: 08 Jun 2003 [GPGPU /Computational Geometry] # |
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